


May 2025. Unreal Engine 5.
HELLION was a 6 week development vertical slice created at Santa Barbara City college before I truly realized my passion for game development. HELLION was conceptualized not only in the constraints of a course, but as a genuine attempt to build something meaningful. This in retrospect serves as an incredibly useful engine test, as Unreal Engine 5 is not known for accommodating 2d based development.
As per my favored aesthetics, the game is gothic and eldritch in nature, following the young vengeful knight Circe. HELLION offers approximately thirty minutes of gameplay in a classic metroidvania style format with souls-like elements. The project stands as an excellent exploration of the game development pipeline, and allowed me to build a variety of skills related to sprite development, animation and coding.





